On Wednesday I was on the judging panel of the Fantastic Queensland's Writing for Games competition (http://writingforgames.fantasticqueens
On Sunday I had the honour of giving a workshop titled "Writing for Games" with Gordon Moyes and Darren Baker. This was part of the Brisbane Writer's Festival (http://www.brisbanewritersfestival.c
On the subject of writing for games, having a staff writer is a bit of a rarity in the games industry at the moment. But having experienced the huge response to Destroy All Humans! (a game that used a professional writer) it's apparent that this will have to change. If you want to make a Triple A game, you'll need quality writers - the same way that developers realised that if they wanted fun games they needed dedicated game designers. The time when the game script is handed over to a junior programmer or tester to write isn't over yet - but it soon will be. |
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