ThenGamer has a great article on the history of Game & Watch. You can read it here.
Game & Watch was, along with my encounter with the adventure game Colossal Cave, one of my earliest introductions to computer games.
I remember when my good friend Anand returned from an overseas school holiday with the Popeye Game & Watch. I was blown away by the incredible graphics, the small size and the addictive gameplay.
Thankfully Game & Watch arrived not long after in Australia, and I got Parachute for Christmas. I played that game religiously every day until I clocked it (reached 1,000 points so the score reset to 0).
Of course it wasn't just a game - it was also a watch - and it wasn't uncommon to see Game & Watch's propped up on desks throughout my school until we were told by teachers not to play with them in class.
I have extremely fond memories of these systems and still have the original Parachute game and box in my possession to this day!
www.passfieldgames.com
1 comment:
Wow awesome. I cut my gaming teeth on these game watches as well... my first one was a "racing" game where you could position your car in one of 4 lcd positions on the screen and you had to avoid obstacles along the track.
By far my most prized possession though was my "Super Mario Bros" game watch... a little LCD platformer on an actual watch-face where you had to get to the top of the screen to win. Secretly playing my watch in class was my second greatest primary-school exploit after convincing the teacher I was diabetic so I could eat lollies in class!
I'm not really sure why, but the tinny sounds on these things are among the most satisfying game reward SFX I can remember... up there with the Wolf3D treasure pickup noises, and the "Where's Dildo" soundbyte from Leisure Suit Larry 7: Love for Sail.
Scott.
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