Showing posts with label freeware. Show all posts
Showing posts with label freeware. Show all posts

Thursday, May 24, 2007

Halloween Harry/Alien Carnage as Freeware!

In collaboration with 3DRealms we've released Halloween Harry/Alien Carnage as freeware today!



Halloween Harry, the tough as nails marine from Alien Carnage, is 22 years old this year. He was the star of a game I wrote on the Australian Microbee computer system and released commercially in 1985. I was still in high school at the time and was super excited to have sold my second computer game (the first was called "Chilly Willy", a clone of the classic arcade game, Pengo).



I left school, studied computer science at university, and then got a "real job" as a programmer at a telecommunications company. That lasted just over two years before the computer game bug bit again. Now I was developing for the Amiga computer and had started work on a re-make of the Halloween Harry game I made as a kid - the game that would eventually become Alien Carnage!

With the help of a local comic artist we cooked up a demo that had great graphics and the core of a cool game. Through sheer luck I then hooked up with two other programmers who were making PC games. They were "coding demon" Robert Crane, and "graphics wizard" Tony Ball. We joined forces and Robert took over as lead programmer while I took the reigns on design. In no time we had a very addictive game on our hands.




Then, through sheer luck, we hooked up with Scott Miller and George Broussard from Apogee and before we knew it, the hottest shareware publisher on Earth was publishing us. Back in 1993 when Alien Carnage was first released, we had the honor of being one of the best selling shareware games of the year - an honor that we held on to until a little old game called "Doom" was released a few months later!

I want to say a big thank you to the DOSBox Development Team and Joe Siegler for putting this all together. Nice work guys!

Friday, April 27, 2007

Scumm 20th Anniversary

IGN has an interview with Ron Gilbert about his days at Lucasfiilm Games and his work on the SCUMM adventure game engine. It's hard to believe that it's 20 years since the first point and click graphic adventure game was created.

Monkey Island was a huge inspiration for my Flight of the Amazon Queen graphic adventure game. I was a huge comic fan and had been making arcade style games prior to seeing Monkey Island, but when a friend showed me the game a light bulb went off in my head. This was a game that was like a comic book!

Prior to that I had written some text adventures (a genre I also love) but these were more akin to interactive novels. Graphic adventures were just way cooler! What's really exciting is the work now being down by Telltale Games, and the talk of moving their games over to the Wii. I think the Wii is the perfect platform for adventures and can't wait to play Sam and Max on my wide screen TV.

So, congratulations to Ron on the 20th Anniversary!

By the way, if you're interested, you can download the ScummVM version of Flight of the Amazon Queen from my website here. It's freeware! (Just scroll down to the Free downloads! section).