I've already released Kepler Attack, a fast paced space shooter inspired by the arcade classic Gyruss, and I've recently completed Star Warp, which is now available for pre-order on the App Store. Star Warp will launch on the 4th of September and is inspired by Galaxians.
And right now I'm busy working on another space game - the third in my Space Watch Trilogy - and that game is called Asteroid Commando. No prizes for guessing the inspiration for this one...
Like the other two games, Asteroid Commando is built using Swift 5 and SpriteKit and is designed to take advantage of all the latest features of the Apple Watch. It uses the Digital Crown with haptic feedback, runs at a silky smooth 60fps, works with Game Center for the Watch and runs independently of the iPhone.
I've built up a framework while developing Snappy Word, Kepler Attack and Star Warp - sharing a menu system, leaderboard and save/load system between games lets me kick off new projects and get into the core game a lot faster.
Initial sprite set for the game |
I plan on doing more regular updates as I close out Asteroid Commando, so please check back to see the new features I'll be adding over the coming weeks.
Cheers,
Johnno
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