Adventure Web
Back in the early to mid 90's I was heavily involved in making adventure games.
Despite only releasing Flight of the Amazon Queen for Amiga and PC, I had worked on a number of prototypes and near completed games including Stereo Jack (a brightly colored and humorous cyber-punk adventure that we called "cyber-clunk"), Gruesome Castle (a kids adventure game in full 3D that was almost completed but we had to move on to other projects when our publisher pulled out) and Monsters of Airie Deep (a sort of 3D adventure RPG)... and the list goes on.
But one idea I recently found stashed away on my hard drive caught my attention. This was Adventure Web. Conceived in 1995, the concept was a user created universe of small adventure worlds that connect together much like web pages do, with items and puzzles spanning the web in an ever expanding open ended game. The game was based on the Amazon Queen JASPAR engine, but modified for the web.
It was a nice idea, but like some things I do, it was a little too ambitious and a little ahead of the curve. Anyway, I've uploaded the document for you to peruse.
Click here to download and read Adventure Web in PDF format
I wrote the doc almost 15 years ago and it's an interesting insight into what I was thinking back then. It's also a fascinating reflection on how things have progressed as the internet has evolved - read the How Is Money Generated? section for a good example.
Ultimately I never developed the project and moved on to other things, like founding Krome Studios and creating TY the Tasmanian Tiger... but since then it's great to see that Facebook has made the creation of similar persistent game worlds a piece of cake.
www.passfieldgames.com
1 comment:
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