Okay, I'm not an iPhone developer (yet) - but I am an iPhone user and avid iPhone game player.
I only recently got my iPhone and have a lot of games to catch up on, so I have been downloading a lot of "lite" games. In the iPhone world, a lite version is a free version of an app with limited functionality - kind of like the PC shareware model.
What I find fascinating is the price of the games. They start at US 99c (that's $1.19 Aussie dollars) and go up. A lot of games from big publishers are in the $6.99 to $9.99 region, games like Crash Bandicoot Nitro Kart 3D and Super Monkey Ball.
As pricing for games go, these are pretty amazing - and I'm finding the 99c price point an impulse buy for me. I can download a game instantly and play it for less than it costs to buy a can of Coke or a chocolate bar.
However some developers aren't happy with the 99c price point, and there are some interesting articles on app pricing and how it affects sales.
I must admit, with my game player hat on I love the 99c price point - I've bought 3 apps in 2 weeks - Sneezies, Distant Shore and iDracula. But when I put my game dev hat on I wonder how anyone can make money off a 99c game... I guess time will tell.
In the meantime I'll be playing and buying a lot more games for my iPhone.
www.passfieldgames.com
No comments:
Post a Comment