I came across this article at GigaOM about Paul Preese's Desktop Tower Defense (DDT).
DDT is a free flash game where you have to defend your desktop from invaders by placing strategically placing defenses and building a maze to channel the enemy.
Since it's launch sometime before March 07, Paul's site has grown so quickly that he now gets around 20 million pageviews a month. What's interesting is that while his game is free to play Paul earns revenue through advertising and asking for donations. He says he averages high four figures monthly from the game.
Check out the full article here at GigaOM!
Sunday, June 03, 2007
Friday, June 01, 2007
Naughty Doggies Do Well (again!)
Congratulations are in order for Jason Rubin and Andy Gavin. These are the guys who started Naughty Dog, the company behind Crash Bandicoot and Jak & Daxter, before selling it to Sony.
They've created a new company called Flektor and have managed to sell it to Fox for what some estimate to be around $20 million. Flektor was only founded in 2006 and provides a way to edit media for posting on the web. Not bad for a years work.
Will this impact on their plans for Iron and the Maiden? Who knows, but I guess $20 million will go some way toward developing the property :-) I'm keen to see what the guys will do with games now that they're financially independent.
They've created a new company called Flektor and have managed to sell it to Fox for what some estimate to be around $20 million. Flektor was only founded in 2006 and provides a way to edit media for posting on the web. Not bad for a years work.
Will this impact on their plans for Iron and the Maiden? Who knows, but I guess $20 million will go some way toward developing the property :-) I'm keen to see what the guys will do with games now that they're financially independent.
Thursday, May 31, 2007
More Harry Stuff
The Alien Carnage/Halloween Harry freeware release has been getting some buzz on the internet. It looks like a lot of people were fans of the original game when it was released back in 1993. Hopefully they're wearing rose colored glasses when they re-play the game :-)
I spoke about some of the potential Harry sequels a few days ago and since then I found this screen shot from the proposed Zombie Wars sequel (which would have technically been the 4th Harry game - after the Microbee version, Alien Carnage and Zombie Wars).

Basically this was a hires (SVGA) upgrade to the Harry series, but by this time 3D was taking a hold and that's when we diverged into the world of 3D games development. Sadly the project was shelved and Harry was put on ice.
As for the 3D projects - now that's a whole blog entry in of itself!
I spoke about some of the potential Harry sequels a few days ago and since then I found this screen shot from the proposed Zombie Wars sequel (which would have technically been the 4th Harry game - after the Microbee version, Alien Carnage and Zombie Wars).

Basically this was a hires (SVGA) upgrade to the Harry series, but by this time 3D was taking a hold and that's when we diverged into the world of 3D games development. Sadly the project was shelved and Harry was put on ice.
As for the 3D projects - now that's a whole blog entry in of itself!
Tuesday, May 29, 2007
Two Exciting Product Launches
Brainiversity is almost here. There were a few minor wording errors that needed fixing, but apart from that it's done.
Which is a good thing as my wife and I are expecting our new baby next week! It's incredibly exciting and our little girl Ella can't wait to be a big sister. She even helped set up the baby crib on the weekend, letting her dolly have a sleep in it to make sure it worked.
I know this sounds trite, but being a father is one of the best jobs in the world.
So stay tuned to find out which arrives first - Brainiversity or Baby?
Which is a good thing as my wife and I are expecting our new baby next week! It's incredibly exciting and our little girl Ella can't wait to be a big sister. She even helped set up the baby crib on the weekend, letting her dolly have a sleep in it to make sure it worked.
I know this sounds trite, but being a father is one of the best jobs in the world.
So stay tuned to find out which arrives first - Brainiversity or Baby?
Saturday, May 26, 2007
Halloween Harry/Alien Carnage - what might have been!
I've had a great response from fans of Halloween Harry/Alien Carnage over its re-release as freeware.
So, while people are excited about Harry I thought I'd talk a bit about some other Harry games that never made it to market.
Of course there was a direct sequel called Zombie Wars released in 1996, but before that we kicked around a number of other ideas for games to put Harry in. Often times we mocked up prototypes to test out ideas - from Sidewinder Sally (a Harry spin off) to Halloween Harry: Undead (a 3D multi-player game) to the potentially very cool Lunch Break Commandos.
Lunch Break Commandos
Now, I forget if this was inspired by the LucasArts Indiana Jones Desktop adventures, or whether it was inspired by the same thing that inspired LucasArts - but the game was designed as a "casual" game you could play during your lunch break. Either way, I think it would have been a fun little game as this Windows 95 screen shot shows:

Here's an extract from the design doc dated June 1995:
I designed a system to allow the creation of a variety of missions, including the ability to load new tilesets and item types. This was going to used to create new IP and adapt existing IP, such as the Amazon Queen characters.
Again, here's some example game scenarios from the design doc:
As you can tell the game was far from serious. It would have been interesting to see if the idea would have worked back in the mid nineties, but given the warm reception that LucasArts got with their Desktop Adventures I'm guessing it would have struggled to sell.
So, while people are excited about Harry I thought I'd talk a bit about some other Harry games that never made it to market.
Of course there was a direct sequel called Zombie Wars released in 1996, but before that we kicked around a number of other ideas for games to put Harry in. Often times we mocked up prototypes to test out ideas - from Sidewinder Sally (a Harry spin off) to Halloween Harry: Undead (a 3D multi-player game) to the potentially very cool Lunch Break Commandos.
Lunch Break Commandos
Now, I forget if this was inspired by the LucasArts Indiana Jones Desktop adventures, or whether it was inspired by the same thing that inspired LucasArts - but the game was designed as a "casual" game you could play during your lunch break. Either way, I think it would have been a fun little game as this Windows 95 screen shot shows:
Here's an extract from the design doc dated June 1995:
Game Overview
Lunch Break Commandos is a top down view action/adventure game similar to Zelda.
You take control of a hard as nails mercenary, either Agent Halloween Harry or the equally lethal Agent Diane, Beagle or Doc as you embark on a number of small but challenging missions that can be completed within half an hour to 45 minutes.
Having been assigned by the United Planetary Alliance (UPA) to patrol a number of small planets on the outer rim, it is your job to keep intergalactic peace. Your tasks range from protecting villagers from the evil non-humanoid aliens (NHA) to rescuing downed UPA pilots from behind enemy lines.
There are twenty missions to choose from covering a number of different scenarios on four different worlds. Players can explore and blast their way through each level as they try to achieve their objectives.
New missions with different graphics can be loaded by a special Load Missions facility on the Options screen from separately sold mission disks.
I designed a system to allow the creation of a variety of missions, including the ability to load new tilesets and item types. This was going to used to create new IP and adapt existing IP, such as the Amazon Queen characters.
Again, here's some example game scenarios from the design doc:
Game Examples
The first two examples use the hero morph feature differently but to the same affect.
1) Player has to rescue a downed pilot from across enemy lines. Arriving at the POW camp he comes across a barbed wire fence that blocks further progress. An enemy squadron is based on your side of the fence. There are ten of them and they have a tank. Attack the squadron, avoiding the tank’s shells. After wiping out the squadron hop in the tank and drive over the barbed wire. Get out of the tank and blow the door off the munitions building. Stock up on some grenades and make your way into the camp building, etc.
2) Player has to destroy the evil dragon Grizzlebludde. The only way to it’s Castle lair is via the lake that surrounds it. Unable to swim across without drowning, the player must visit the local Wizard. He will give you a Duck Transformation potion if you deliver a Scroll to the village elves. After delivering the Scroll you get the Duck Potion. Drink it and turn into a duck. Paddle across the lake. On the shore of the Castle grounds drink the potion to turn back into a human, etc.
3) It’s the wild west and legend has it that Old Man Slade stashed a fortune in gold somewhere near Tumbleweed Gulch before he died. With Old Man Slades treasure map, you must brave wild animals, fight off bandits and help a tribe of Indians before entering the dangerous Dead Man Mines to claim the gold. However, you’re not the first... the evil Wooden Teeth Pete and his men are one step ahead of you! Armed with dynamite and the only map of the mines, you must outwit Pete and his men and return with the treasure. Alive.
4) It’s Ancient Greece and the life of your loved one is at stake. As a noble warrior you must brave the fearsome Minotaurs Maze to rescue your girlfriend/boyfriend. But this time things are in your favour. Armed with your trusty M-16 and a heavy duty grenade launcher you’re ready to kick the Minotaurs sorry ass.
As you can tell the game was far from serious. It would have been interesting to see if the idea would have worked back in the mid nineties, but given the warm reception that LucasArts got with their Desktop Adventures I'm guessing it would have struggled to sell.
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